Who are we?

A friend of mine told me about a time when they complimented another improvisor on how they have such fun characters, and that improvisor did not take it as a compliment! I don’t think I would either, but I can’t totally say why, so this post will be: at worst, me sharing my confusion and at best, uh… coherent?

One thing that seems to be the case is that some people say, “I don’t like game, I like more character-based improv”. (Sometimes they say “…I like more relationship-based improv” - these people are for sure astray; good games need relationships.) I guess maybe it’d be good to say what a character might mean in this context. I think, no matter how close-to-self we’re playing, we’re always playing a character when we’re in a scene - I don’t think this is what people mean by “character-based” improv. So, a Character™ must be something else.

A few things that might make up a character are:

  • Physicality

  • Backstory

  • Justification (or philosophy)

  • Accent/vocal affect

  • Emotion

These things definitely inform one another and aren’t totally independent! Maybe there other things too! If you think of any, I’d love to know what they are (leave a comment)! But, if these are the things, then maybe a normal, non-trademark-character that we all play in scenes has a moderate level of each of these things. And maybe what makes a Character™ is that one (or more?) of these facets is exaggerated. See a visualization of this difference below, where the radial axis is something like magnitude of absurdity (0 being not absurd and 100 being very absurd)!

A character skill chart! (These types of graphs are called “radar” or “spider” charts — took me some Googling to figure that out! And I made this using this website: https://www.chartjs.org/docs/latest/charts/radar.html)

Here are a couple Kristen Wiig SNL sketches to quickly test this framework. First up is Sue, who gets very excited about surprise parties.

And here’s how I might break it down using that same visualization.

Sue’s character spider plot.

And next is Kristen Wiig’s Target Lady, with bonus JT character, Peg.

And here’s my attempt at a visualization for Target Lady and Peg!

Target Lady and Peg spider plot.

I think that was a big (fun! for me!) distraction! I wonder if people who like Character™-based improv are just less interested in justifications. I think that also might tend to lead to more narrative improv. Accents, backstories, and physicalities imply things about a character’s personal journey in a way that justifications probably do not. Often, (in my experience) bad (in my opinion) game-based Harolds have second beats that are just narrative continuations of the characters in the first beats. But maybe those characters just aren’t interesting/clear/big enough to warrant seeing them again, and that’s what I’m imagining when I’m thinking of bad Harolds.

Maybe this is a false dichotomy. Maybe I just wanted to figure out how to make (and what to call) spider charts! Let me know what you think!

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